This is the perspective of the victim within the metaverse environment.
Attacker
This is the perspective of the attacker targeting the victim.
Attack 1: Parabolic Microphone
[The attacker can hear the victim due to their close proximity.][As the victim moves farther away, the sound gradually fades.][The attacker can hear the victim again as the victim approaches the parabolic microphone in the other room.]
Attack 2: Conversational Hijacking
[Both the attacker and the bystander can hear the victim speaking.][The victim is muted when the attacker presses the button.][The attacker impersonates the victim by relaying their voice to the bystander.]
Attack 3: Control Room
[The victim approaches a room while the attacker observes the scene through a camera feed displayed on a screen.][The victim enters the camera's field of view.]
Attack 4: Astral Projection
[The attacker can hear the victim due to their close proximity.][As the victim moves farther away, the sound gradually fades.][When the victim enters the attack area, the attacker receives an audio notification.][The attacker moves the camera toward the victim, enabling both visual and audio surveillance of the victim's actions.]
Attack 5: Unidirectional Material
[The victim moves around the room while the attacker observes them through a one-way see-through wall.][The victim perceives the wall as solid, while the attacker sees it as transparent.][The attacker begins to hear the victim as they approach the wall.][The attacker is able to see the victim from the floor below, while the victim perceives the floor as solid.][The victim's voice becomes louder as the attacker gets closer.]
Attack 1: Parabolic Microphone
[The attacker can hear the victim due to their close proximity.][As the victim moves farther away, the sound gradually fades.][HIGH VOLUME ALERT][The attacker can hear the victim again after adjusting the victim's volume.]
Attack 2: Conversational Hijacking
[Both the attacker and the bystander can hear the victim speaking.][The victim is muted when the attacker disables the audio toggle.][The attacker impersonates the victim by relaying their voice to the bystander.]
Attack 3: Control Room
[The victim moves around the room while the attacker observes the scene through a camera feed displayed on a screen.]
Attack 4: Astral Projection
[The victim moves around the room while the attacker monitors the space via a camera feed displayed on a screen.][The attacker moves the camera into the room.]
Attack 5: Unidirectional Material
[The victim moves around a room with solid walls.][The attacker observes the victim through a one-way see-through wall.][The attacker can also hear the victim.][The attacker is able to see the victim from the floor below, while the victim perceives the floor as solid.][The victim's voice becomes louder as the attacker gets closer.]
Attack 1: Control Room
The victim moves around the room while the attacker observes through a camera feed displayed on a screen.
Attack 2: Astral Projection
[The victim moves around the room while the attacker monitors the space via a camera feed displayed on a screen.][The attacker moves the camera into the room.]
Attack 3: Unidirectional Material
[The victim moves around a room with solid walls.][The attacker observes the victim through a one-way see-through wall.][The attacker can also hear the victim.][The attacker is able to see the victim from the floor below, while the victim perceives the floor as solid.]
Attack 1: Astral Projection
[The attacker moves the camera through solid walls by using a control button.][The attacker can see inside the room and observe the victim's movements, while the victim remains unaware of the camera's presence.]
Attack 2: Unidirectional Material
[The victim moves around a room with solid walls while the attacker watches through a one-way see-through wall.][The attacker can also hear the victim.][The attacker is able to see the victim from the floor below, while the victim perceives the floor as solid.]
Attack 1: Astral Projection
[The attacker zooms out the view towards the other room, passing through wall.][The attacker sees the victim moving in the room.]
Attack 2: Unidirectional Material
[The victim moves around a room with solid walls, unaware that the attacker is observing them through a one-way see-through wall.][The attacker can also hear the victim.][The attacker is able to see the victim from the floor below, while the victim perceives the floor as solid.][The victim's voice gets louder as the attacker gets closer.]