Metaverse Attack Videos

Roblox Roblox
VRChat VRChat
Spatial Spatial
Meta Horizon Meta Horizon
FrameVR FrameVR
Victim
Victim
This is the perspective of the victim within the metaverse environment.
Attacker
Attacker
This is the perspective of the attacker targeting the victim.
Attack 1: Parabolic Microphone
[The attacker can hear the victim due to their close proximity.] [As the victim moves farther away, the sound gradually fades.] [The attacker can hear the victim again as the victim approaches the parabolic microphone in the other room.]
Attack 2: Conversational Hijacking
[Both the attacker and the bystander can hear the victim speaking.] [The victim is muted when the attacker presses the button.] [The attacker impersonates the victim by relaying their voice to the bystander.]
Attack 3: Control Room
[The victim approaches a room while the attacker observes the scene through a camera feed displayed on a screen.] [The victim enters the camera's field of view.]
Attack 4: Astral Projection
[The attacker can hear the victim due to their close proximity.] [As the victim moves farther away, the sound gradually fades.] [When the victim enters the attack area, the attacker receives an audio notification.] [The attacker moves the camera toward the victim, enabling both visual and audio surveillance of the victim's actions.]
Attack 5: Unidirectional Material
[The victim moves around the room while the attacker observes them through a one-way see-through wall.] [The victim perceives the wall as solid, while the attacker sees it as transparent.] [The attacker begins to hear the victim as they approach the wall.] [The attacker is able to see the victim from the floor below, while the victim perceives the floor as solid.] [The victim's voice becomes louder as the attacker gets closer.]
Attack 1: Parabolic Microphone
[The attacker can hear the victim due to their close proximity.] [As the victim moves farther away, the sound gradually fades.] [HIGH VOLUME ALERT] [The attacker can hear the victim again after adjusting the victim's volume.]
Attack 2: Conversational Hijacking
[Both the attacker and the bystander can hear the victim speaking.] [The victim is muted when the attacker disables the audio toggle.] [The attacker impersonates the victim by relaying their voice to the bystander.]
Attack 3: Control Room
[The victim moves around the room while the attacker observes the scene through a camera feed displayed on a screen.]
Attack 4: Astral Projection
[The victim moves around the room while the attacker monitors the space via a camera feed displayed on a screen.] [The attacker moves the camera into the room.]
Attack 5: Unidirectional Material
[The victim moves around a room with solid walls.] [The attacker observes the victim through a one-way see-through wall.] [The attacker can also hear the victim.] [The attacker is able to see the victim from the floor below, while the victim perceives the floor as solid.] [The victim's voice becomes louder as the attacker gets closer.]
Attack 1: Control Room
The victim moves around the room while the attacker observes through a camera feed displayed on a screen.
Attack 2: Astral Projection
[The victim moves around the room while the attacker monitors the space via a camera feed displayed on a screen.] [The attacker moves the camera into the room.]
Attack 3: Unidirectional Material
[The victim moves around a room with solid walls.] [The attacker observes the victim through a one-way see-through wall.] [The attacker can also hear the victim.] [The attacker is able to see the victim from the floor below, while the victim perceives the floor as solid.]
Attack 1: Astral Projection
[The attacker moves the camera through solid walls by using a control button.] [The attacker can see inside the room and observe the victim's movements, while the victim remains unaware of the camera's presence.]
Attack 2: Unidirectional Material
[The victim moves around a room with solid walls while the attacker watches through a one-way see-through wall.] [The attacker can also hear the victim.] [The attacker is able to see the victim from the floor below, while the victim perceives the floor as solid.]
Attack 1: Astral Projection
[The attacker zooms out the view towards the other room, passing through wall.] [The attacker sees the victim moving in the room.]
Attack 2: Unidirectional Material
[The victim moves around a room with solid walls, unaware that the attacker is observing them through a one-way see-through wall.] [The attacker can also hear the victim.] [The attacker is able to see the victim from the floor below, while the victim perceives the floor as solid.] [The victim's voice gets louder as the attacker gets closer.]